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Graphics Landscape

CS314 Graphics Landscape

Create a reasonably realistic landscape scene, consisting at least of
water, land and sky. The water should use the mirror shader, the land
should use the textured matte shader, and the sky shouldn’t be a single
colour (perhaps use the basic texture shader). You may find the heightfield
geometry particularly useful for doing this: you can use a paint program
to “draw” the map of the land and/or water surface (if you want waves on
the water).